We’d like to say thanks for helping make our first ArcheAge Closed Beta Event, A Brighter Age, a great success!
This was an important test. It was the first time our launch hardware
and networks were load tested with real people, the first test for the
new backend software integration present in our version of ArcheAge, the
first load test for the store, and the first clean test of some of the
gameplay westernizations in ArcheAge.
We’d like to share as many details with you as we can about what we were testing and how it all went.
Our key giveaways all went extremely rapidly, and you turned out in
larger numbers, faster than any beta we’ve run before! So fast, that
the first servers filled up in 18 minutes. Usually when
we run a beta, even when things go quickly, we have an hour’s notice
that more might be needed. Not in this in case. This gave us important
practice at adding a new set of servers to a packed service.
While you were all playing on the servers, we were carefully
monitoring the systems behind the scenes and making modifications the
entire time. All of the hardware held up really well, and you helped us
identify one server that was having network issues, which we resolved
during the test.
You also helped us to identify and fix challenges with some of the
custom integration for our version! Some of you may have noticed issues
with logging in, or with the store showing 0 credits. Both of these were
due to one of the key systems integrated for our region. This was the
first time that integration had ever been tested under real load, and
making sure that all of the software and integration scales well is one
of the reasons for these progressive beta events. With your help, we
were able to identify and fix issues with that integration before the
end of the event!
During the event, we were also adapting our own anti-spam and
anti-bot software in real time. Our anti-spam software now handles
in-game mails. When spammers get caught and removed, the software
automatically handles any mails they’d sent prior to getting caught,
removing all traces from your in-game mailbox.
While you were playing, you were also giving us feedback on what you
liked, and didn’t like, with our version of ArcheAge. We really
appreciate all of the detailed feedback, both about things you liked and
would like to see improved. With your input, we’re reviewing a number
of systems with XLGAMES, including use of labor while you’re hunting and
looting, labor regeneration rates for online and offline players, and
the availability of Archeum. We’re also looking into the feasibility of
XLGAMES adding an ability queue and mouse inverting.
While larger gameplay changes will be ongoing over multiple builds,
bug fixes, smaller updates, security updates, and localization changes
are already in progress and on their way over to us for the next build.
We’ll also be tweaking the items on the store to give you more of what
you’re asking for! Remember, all of your credits will be refunded at
launch, and your spending and feedback helps us to customize what’s on
the store for you!
Based on the stability of CBE1 and the turnaround of key updates, we
are thrilled to be able to announce our second Closed Beta Event: Setting Sail!
Our second beta event will start at 10:00 AM PDT (GMT-7) on
Wednesday, July 30 and run through 10:00 AM PDT (GMT-7) on Monday,
August 4. We expect it to be around three times as big as the
first Closed Beta Event. We’ll have more invites for those of you who
have signed up on the official ArcheAge website, and more giveaway keys
than before, so you’ll have a better chance to get in! In addition,
we’re holding a contest for you to win an opportunity to play on Alpha AND on Beta! As always, all Founders get into every Closed Beta Event!
We look forward to seeing you in ArcheAge!